Bridges

Pattern library

All the language in the game, by family: what each pattern does, its formula, and examples ready to say aloud.

Pacing & leading

First describe what is true right now. Only then open a direction.

Truism

New

A general truth anyone agrees with. It opens the door to 'yes'.

FormulaEveryone / Most people / We all + a universal experience
  • Everyone knows what it's like to fall asleep after a long day.
  • People can learn new things without realising it.

Detected automatically in the games

Sensory pacing

New

Describe what the person can check right now: what they hear, feel, see. Each true sentence adds an inner 'yes'.

FormulaYou're sitting… / You hear… / You feel… + what is happening now
  • You're sitting in the chair, feeling your back supported and hearing the sounds in the room.
  • You're breathing, and your shoulders move gently with each breath.

Detected automatically in the games

Yes-set (3 + 1)

New

Three checkable truths in a row, then a suggestion. After three 'yes', the fourth comes on its own.

Formulatruth. truth. truth. And + suggestion.
  • You're sitting here. You hear my voice. You're breathing. And you can begin to feel calmer and calmer.

Detected automatically in the games

Utilization

New

Whatever shows up — a noise, a cough, a doubt — becomes part of the process, not an interruption.

FormulaAnd that sound / Every noise + can help you…
  • And that noise outside can help you settle even more comfortably inside.
  • Every thought that comes and goes can be a sign that you're relaxing more and more.

Detected automatically in the games

Future pacing

New

Tie the resource to a concrete moment in real life, so it shows up there by itself.

FormulaAnd the next time you… / From now on, whenever…
  • And the next time you walk into a full room, you can notice how calmly you breathe.
  • Tomorrow morning, when you open your eyes, this calm can already be there.

Detected automatically in the games

Presuppositions

What is taken for granted without being said. The mind debates the detail and accepts the rest.

Time presupposition

New

You don't discuss WHETHER it happens, only WHEN: before, after, until.

FormulaBefore you / After you / Until you + the suggestion, as a given
  • Before you relax completely, you can notice the warmth in your palms.
  • After your eyes close, the calm can deepen on its own.

Detected automatically in the games

Change-of-time words

New

Begin, continue, already, still, again: they assume the process is already moving.

FormulaYou can continue to… / Already… / You begin to…
  • You can continue to relax at your own pace.
  • Maybe you've already noticed your breathing has changed.

Detected automatically in the games

Ordinal

New

The order can be questioned; the fact that it happens — not.

FormulaThe first thing / First / Which part… first
  • I wonder which part of your body will relax first.
  • The first thing you may notice is the heaviness of your eyelids.

Detected automatically in the games

Illusion of choice ('or')

New

Offer two options; both lead the same way. The person chooses HOW, not WHETHER.

FormulaYou can X now or in a few moments / Either X or Y
  • You can close your eyes now or in a few breaths.
  • I don't know whether you'll relax first in your shoulders or in your hands.

Detected automatically in the games

Awareness predicates

New

Notice, realise, discover: what follows is assumed true; all that's left is to notice it.

FormulaYou can notice / realise / discover that…
  • You can notice how heavy your arms have become.
  • You might discover you have more patience than you thought.

Detected automatically in the games

Adverbs & adjectives

New

You don't ask whether it happens, only how easily or how deeply. The process is already assumed.

FormulaHow easily / deeply / naturally + the process
  • I wonder how easily you'll let this calm carry you.
  • Your body knows how naturally it can rest.

Detected automatically in the games

Commentary words

New

An evaluative word up front presupposes the rest of the sentence is true.

FormulaFortunately / It's good that / It's interesting how + fact
  • Fortunately, you don't have to do anything to relax.
  • It's interesting how quickly your body learns to rest.

Detected automatically in the games

Embedded commands & questions

The suggestion travels inside a larger sentence, without sounding like an order.

Embedded command

New

A short instruction hidden inside a longer sentence. Aloud you mark it: lower tone, slower pace. Here you mark it with *asterisks*.

Formula…I don't know how soon you'll *let go* of the tension…
  • I don't know how soon you'll let go of that tension.
  • A friend told me you can feel safe right now.

Detected automatically in the games

Embedded question

New

A question phrased as a statement. The mind answers inside, without the pressure of answering aloud.

FormulaI wonder if… / I'm curious how… / I don't know whether…
  • I wonder if you've already noticed how quiet your breathing is.
  • I'm curious which part of you will relax first.

Detected automatically in the games

Negative command

New

The mind first processes what follows 'don't'. Used on purpose, it invites exactly that.

FormulaDon't… too quickly / There's no need to… yet
  • Don't relax too quickly.
  • There's no need to close your eyes just yet.

Detected automatically in the games

Conversational postulate

New

A yes/no question that is really an invitation. The person does it before answering.

FormulaCan you imagine…? / Could you…?
  • Can you imagine a place where you feel completely safe?
  • Could you let your shoulders drop a little?

Detected automatically in the games

Tag question

New

A small question at the end that turns the statement into agreement and distracts from resistance.

Formula…, isn't it? / …, can't you?
  • It's nice not to have to do anything, isn't it?
  • You can already feel the change, can't you?

Detected automatically in the games

Extended quote

New

Someone else says the suggestion, inside a story. I'm not giving it to you — just quoting, so there's no one to argue with.

FormulaSomeone once told me that X used to say: '…'
  • An old fisherman once told his grandson: 'The sea calms when you stop fighting it.'
  • My teacher used to tell of a client who said: 'You can rest now.'

Detected automatically in the games

Permissive vagueness

Open space each person fills with their own meaning. Resistance has nothing to grab.

Permissive modals

New

'You can', 'you might', 'it's possible': you give permission, not orders. Resistance has nothing to fight.

FormulaYou can / You might / It's possible + suggestion
  • You can let your breathing find its own rhythm.
  • It's possible you'll feel a pleasant heaviness in your legs.

Detected automatically in the games

Nominalizations

New

Processes turned into vague 'things': calm, confidence, understanding. Each person fills them with their own meaning.

Formulacalm, confidence, safety, understanding, resources
  • And this calm brings with it a new understanding.
  • Confidence can grow in places you don't expect.

Detected automatically in the games

Unspecified references

New

Something, someone, a part of you: without details, the mind picks what fits.

Formulasomething / someone / a part of you / in a certain way
  • A part of you already knows what you need.
  • Something can change, in a way that's right for you.

Detected automatically in the games

Mind reading

New

Say what the person is probably thinking or feeling. If it's plausible, they feel understood — and follow.

FormulaYou may be wondering… / I know part of you…
  • You may be wondering what will happen next.
  • I know part of you is curious right now.

Detected automatically in the games

Lost performative

New

An evaluation without saying who makes it. It sounds like a law of nature, not an opinion.

FormulaIt's good to / It's natural to / It's okay to
  • It's natural to need time for yourself.
  • It's okay to let things be as they are.

Detected automatically in the games

Universal quantifiers

New

Every, all, always: they generalise the experience and make it feel certain.

FormulaEvery breath / All the sounds / Always
  • Every breath takes you a little deeper.
  • All the sounds around you can become part of the calm.

Detected automatically in the games

Covering all possibilities

New

List every possible response, including 'nothing'. Whatever the person feels becomes the right answer.

FormulaMaybe X, maybe Y, or perhaps nothing in particular — and any of these is right.
  • You may feel warmth, or coolness, or tingling, or perhaps nothing in particular — and any of these is right.
  • Some people see colours, some hear sounds, some simply feel.

Detected automatically in the games

Open-ended suggestion

New

Give the direction, not the route. The person chooses the form, so the form is always theirs.

Formula…in your own way / at your own pace / however is right for you
  • You can find your own path to calm, at your own pace.
  • Let your mind choose the memory that's right for you now.

Detected automatically in the games

Binds & metaphors

Finer structures: choices that lead to the same place, opposites, stories that say what isn't said directly.

Conscious–unconscious bind

New

The conscious mind can do anything; the unconscious does the work anyway. Both options lead to change.

FormulaYour conscious mind can X, while your unconscious Y.
  • Your conscious mind can listen to the words, while your unconscious learns what it needs.
  • It doesn't matter whether your conscious mind remembers, because your unconscious keeps what matters.

Detected automatically in the games

Apposition of opposites

New

Two opposite sensations, linked: one grows, the other fades. The contrast makes both more vivid.

FormulaAs your hand grows lighter, your body grows heavier.
  • As your hand grows lighter, the rest of your body feels heavier.
  • The more alert your mind, the more deeply your body can rest.

Detected automatically in the games

Metaphor & story

New

The message lives in the story. The person draws the conclusion — and doesn't reject their own.

FormulaI once knew someone who… / A river, a tree, a fisherman…
  • I once knew a woman who carried a backpack full of stones everywhere she went…
  • A tree doesn't hurry to grow, and yet it grows every day.

Detected automatically in the games

Selectional restriction violation

New

Give feelings to an object. The gentle absurdity sends the mind looking for meaning — usually about itself.

FormulaThis chair has seen… / The pillow knows…
  • This chair has seen many people relax deeply.
  • The pillow knows how to hold a person who is resting.

Not detected automatically — you recognise it by ear

Ambiguity

New

A sentence that reads two ways. The mind processes both and goes deeper while searching.

FormulaSpeaking to you as someone who is relaxing… (who is relaxing?)
  • I'm speaking to you as a person who is deeply relaxing.
  • You can hear, here, now, how deeply you rest. (hear or here?)

Not detected automatically — you recognise it by ear

The traps

The mistakes that spoil a good suggestion. The detector deducts points for them in every game.

'Try'

'Try' presupposes it might not work. You've invited failure into the sentence.

Fix: Replace it with 'you can' or 'allow'.

'But'

'But' cancels everything said before it — exactly the truths you built the pacing with.

Fix: Use 'and': keep what is true and add the direction.

Naming the unwanted state

To understand 'don't worry', the mind first has to represent worry.

Fix: Say what you want, not what you don't: 'you can stay calm'.

Obligation

'Must', 'have to', 'immediately' add pressure. Pressure breeds resistance.

Fix: Switch to permission: 'you can', 'it's okay to'.

'Why'

'Why' sends the mind into analysis and justification — away from experience, back into the head.

Fix: Ask 'how' or 'what do you notice', or drop the question.

Problem words

'Difficult', 'your problem', 'your pain' bring back exactly the state you want to move away from.

Fix: Name the resource, not the problem: 'comfort', 'relief'.

Use it with care

Ericksonian language is a tool of influence. Use it with the consent of the person in front of you, for their benefit, and always leave them free to choose. Permissive language isn't a trick: it is respect built into grammar.